OnwardVR: The Best Tactical Teamwork Shooter For Virtual Reality

OnwardVR: The Best Tactical Teamwork Shooter For Virtual Reality!


Playing Competitive With Marksmen
     Onward Vr has got to be one of the most action packed, thrilling shooters / milsim that i have played to date.
Having logged over 1500 Hours in Squad as a Squad Leader, and 1000 hours between Battlefield 3 and Battlfield 4, i have turned to Virtual reality, and with it, OnwardVR.
What is Onward VR you may ask?
Onward is a mil-sim tactical shooter that features multiplayer in virtual reality; as well as a wealth of other game modes and maps.
You can dodge RPGS, duck under roadblocks, blind fire over a truck and into markets, or take to the rooftops and become a terror of the night with your night vision goggles.
Well, whats so great about that you may ask?
Because its only your tactical knowledge that limits you in this game, so start your workout on your apple watch and watch those calories melt away, as you discover muscles you haven’t used since
Physical Education Class in high school! Do not worry! You wont get marked down for half-assing your crouch or duck behind cover, instead you’ll just die.
Immersion when it comes to Virtual Reality shooters like Onward takes gaming to a WHOLE new level of getting into the game.
Its not a gimmick, its not a meme, and its not a joke. When you’re in the competitive servers, or even the normal servers, and you have accurate gunfire coming down on you,
you no longer feel the need to push and rush them as they spray rounds into your door way.
No.
You will find yourself pinned in a room for minutes at a time as you just listen over your radio, and try to figure out whats happening to your team.
Re spawning, and peeking, and waiting it out become more favorable than just bolting from your spot.
Bounding while your squad mates fire on an enemy becomes more natural, and just about everything you WOULD do in a video game becomes perfect second nature!
So Here are my Thoughts and First Impressions on Onward VR.
Holding Down An Angle on An Alleyway

1. Gameplay

 Gun Play, bullet drop, mechanics, and equipment feel fantastic.
The Maps are tailored really well. Maps like Quarantine and Downfall are some of the larger, more difficult maps to play on, and because they are, they are some
of the most fun and rewarding maps you will ever enjoy out of a game like Onward.
Game Modes are very enjoyable, and besides being forced into some multiplayer game modes like Assault, which has a limited respawn of only a shared pool of 15 tickets, it also has the objective based game play, where one team defends its satellite dish, while the other team comes in and tries to send their 6 digit code in close proximity of the enemies defenses.
The Icing on the cake for this game mode is that its very dynamic in its team play. You are able to pull out your tablet and get the code for the guy that rushed the objective, get over the radio,
tell him the code, and he can enter it.
Crouching Is Fun And Fast
Bullet drop feels real, and for my readers that are into shooting guns and going to the range, you might know a thing or two about MOA and hold overs, well that’s defiantly a thing here in this game.
The Red dot does feel like it has MOA ( Or Minute of angle) The ACOG feels extremely accurate, and the Holo Sight and Magnifier can still get very accurate when shot with discipline.
Over all, this game feels great shooting guns.
Equipment feels full fledged, polished, and useful, and very well implemented.
In Competitive modes, you are limited to 15 points, which makes picking your load out ALOT more difficult… sometimes dropping something you really enjoy for something more practical.
You are also given two different load out pages, and these are mainly used for day and night.
The Mechanics of this game feel fantastic as well.
Pulling a sniper rifle mag from its well feels as real as it gets.
Dropping a mag with its mag release and doing a tactical reload from the belt feels SO…SO GOOD.
And pulling the charging handle sounds and feels just a gritty as a mil-spec charging handle you bought from Anderson Manufacturing for 12 dollars.
(Well done, Downpour, Well Done.)
Quarantine (Night) With Night Vision on VOLK Side

2.The Maps

Onward brings to the table 8 small to large scale maps, with TONS more to play though from the Steam Workshop.
You are even able to play the old Call of duty maps from the original games. (Like Terminal!)
Maps like Quarantine and Downfall are your expected sniper maps. They are longer range and have a lot of windows to check. Even more different points to get shot from.
Quarantine offers all of the squad play. Your 249 gunner can post up on almost any roof and it will have a strategic overlook onto a couple other different points of the map.
Climbing the airplane wing to get to a overlook position and start sniping, or tuck yourself away into a deep dark room, point your scope out the window, and snipe with an seriously unfair advantage,
as the other team tries to figure out where they are being sniped from.
Maps like Bazaar are smaller and more action packed.
The time getting though your lanes (as we call them) is shorter, you have more cover, but you have to check your flanks a LOT more.
As you get into the fight in the middle of the map, defenders have more ability to hide and take cover, while the attackers have less cover to deliver their code!
(I Will be having a map breakdown and analysis post later on so stay tuned for that!
Pieing Doorways Has Never Been So Immersive! (This guy was behind me)
Downfall (Day) Long Range Map With Plenty Of Lookouts

3. The Community

I have been playing on the competitive servers, because, as of now there are only 2 or 3 populated servers in Competitive.Regular Servers have PAGES and PAGES of players, so there is no worry in the world that there wont be anyone to play with.
As you join around different servers you will find young and older players alike! There are times when everyone is just doing their own thing as well, which makes communicating and playing  more difficult if the whole team decides to tilt, or just is not in the mood to call out enemy locations.
None the less, there are a lot of like minded tactical gamers like you and me that are on these servers, and its very easy to pick up and tag along with someone.
Also be prepared for anything to be drawn on the drawing board. (You have been warned!)

4.The Immersiveness

If you are on the fence about this game, well…do not be. Its well worth the asking price when this game is not on sale.
If you ask me, most virtual reality games have a great price point to play the games.
Getting immersed into this game quick, painless, and the screen door effect doesn’t even really bother me. After some amount of time i actually don’t see the screen door effect too much on this game, as i am
using the Cosmos headset (with Elite Faceplate and base tracking. (I will have a full review of the Cosmos/Cosmos Elite so also look out for that!)
Never have i ever felt so free to use every part of my environment to take cover, or use a small slice of window to suppress enemy gun fire from WHO KNOWS WHERE!
Or take cover behind a truck, using the hood to peek out from and around the side of the grill.
Throwing a flashbang around the cover is a hundred times better than pressing a keyboard key to lean out the side of the wall and then right click to throw.
Nope.
You gotta toss the sucker into the firefight yourself.
Never have i ever in my WILDEST DREAMS consider having to Aim down sights into an alley, only to slowly get off my knees and off the ground while holding my angle. It’s just something you will  have to try for yourself!

5. Not So Final Thoughts

You have to at the very least, try this game on your buddies device. The Combat, firefights, movement and tactical ability are all down to your level of skill and physical fitness! But even then don’t let that stop you from enjoying the hell
out of a game like this. You will find yourself not wanting to touch your panel games again, because NOTHING will offer you something like being able to flick your flash bang into a doorway while almost never exposing yourself or
being crouched and pinned and having to blind fire yourself out of a pinned position as you suppress and get off your knees and push yourself upright so that you can run again. Its absolutely a blast to play!
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